The information, which defines how an object will appear in shaded rendering methods, is specified by its material. A material may be assigned to any number of objects simultaneously.
With shaded rendering methods, the appearance of an object is basically derived from four independent shaders:
color source
reflectance model
transparency source
displacement function
Shaders that make up a material are known as its components.
This model provides a highly flexible and versatile environment for the specification of material properties. Each component makes an independent contribution to a material's appearance, and consequently, each performs a specific function. Combining simple shading functions into each material can represent complex properties.
See also: