Materials

The information, which defines how an object will appear in shaded rendering methods, is specified by its material. A material may be assigned to any number of objects simultaneously.

 

With shaded rendering methods, the appearance of an object is basically derived from four independent shaders:

 

Shaders that make up a material are known as its components.

 

This model provides a highly flexible and versatile environment for the specification of material properties. Each component makes an independent contribution to a material's appearance, and consequently, each performs a specific function. Combining simple shading functions into each material can represent complex properties.

 

 

See also: